I love the Souls-games by From Software, not only for the satisfying gameplay, but also for the incredible worldbuilding that I’ve never experienced the likes of in any other game series. There are some things in Demon’s Souls (the first Souls-game I played) game design that simply amazed me - I didn’t know NPCs were allowed to do act like that it games! Also, there’s something to be said for game developers willing to put big portions of a game on the other side of hidden walls that a player might miss entirely, and quest lines / endings requiring the player to really explore the world and consequences of their actions without much or any handholding.
So why haven’t I played further than Bloodborne (2015)?
